I never really had a problem with interrealm class balance in
DAoC until they started messing with it. In the end they had
ruinined a lot of the diversity by making most speclines pointless
and they had added new classes that supposedly fixed old classes
that had been nerfed so much they were unfixable. Biggest balancing
issue I had was new classes compared to old ones. Hate how they
nerfed my zerker and then nerfed him again and then forgot about
the class and made a new one, savage, that did the berserkers job
only better and without any drawbacks.
But I wasnt really too jealous of the berserkers counterparts
from the other realms as they didnt have the same role to fill in a
group. Sure there were some skills that were a little too easier to
use or had a sligthly bigger effect when compared across realms,
but the only problem I had when some other class from my realm took
my place in a group.
In my oppinion it wasnt the numerical imbalance that was the
problem in DAoC. Or the differences in classes between the realms.
Atleast thats not why I stopped playing. I mainly got fed
up with the gear being too much a part of the game and also most of
the people I knew had stopped playing.
But I do realize if the factions have differences either
in numbers of abilites of the classes/races people tend to point to
that even if its hard to prove if they are to blame. It is dificult
if not impossible to balance and even more so to see that it is
balanced. It is however very easy to see that someone else has a
nice toy and forget that you actually have pretty nice toys
too.
But ofcourse that only applies after people have picked their
side/race/class/build or after stuff has beed added/changed/removed
in the game.
From the start, people will either pick based on lore or looks
or from a powergamer perspective so they can min/max the stats or
pick a short character that can hide in the grass and based on what
they think of the skills set of a given class.
Personally I hate setting stats from the start.. and I hate
having to make a choice that I can never undo. Especially since
that choice might have been a good one in the beginning, but has
suddenly been made the worst choice because of a game change that
was out of my hands.
Also Im kinda fed up with having to play classes.
Its often a problem to find a healer or a buffer or
a tank, or even dps with half a brain. Wouldnt mind a fantasy
themed game where I could switch gear or memorize spells to
fit the circumstances. Although I dont think it should be the norm
for mmos to come. :P
Think Im getting of the point. But it seems to me that if there
is any difference between characters, there are some that are going
to think that its unbalanced. Atleast if you have reason to compare
them.
Either everyone has access to the same and it all comes out to
how well you play. Or you could have 3 basic classes; healer, tank,
and dps. with noone stepping on anyones toes. Atleast as long as
they are in a group. Cause I know someone will point out that their
healer cant solo or whatever. Or we do allow for diversity
but make sure that it wont become a major issue.
How can we make sure that diversity wont become an issue? Well
3rd side wild card would do it for RvR. And as far as everyone
being welcome? I think it would be a good idea either to have as
little diversity as possible or an insane amount of diversity.
Either 4 different classes or 100 different classes. And I
think we all know which of those is the easier to balance.